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MIND Research launches K-12 math game-a-thon

eSchool News

Challenge encourages game-based learning to help kids learn to have fun with math. If they build it, they will learn from it. That’s the idea behind the national K-12 Game-a-thon, which invites students to let their imaginations and problem solving run wild as they design, build and share their own math games.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

candidates at MIT’s Lifelong Kindergarten research group, say it all started with a single piece of feedback: “Just make learning fun.” These kids had spent all their free time at the retreat talking about online shooting-based video games,” says Manuj Dhariwal, laughing. The design is deliberate, say CoCo’s founders.

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Building a Learning Company: Three Entrepreneurs Dish Out Advice

Edsurge

Playing games in the classroom is not a new concept. So, it’s perhaps not surprising that there are game-based edtech companies hoping to leave a mark in classrooms. But what goes into building a game-based learning startup—or any edtech startup? It’s like a bridge to a bridge to a bridge,” Krajewski said.

Learning 147
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?Updates, Upgrades and Overheard: What Was Unveiled at ISTE 2017

Edsurge

The re-branded product still offers many of Classroom’s services, like organizing class assignments and providing feedback to students, but now the product will come with more collaborative messaging features (think Slack for Microsoft education). the game-based learning platform, is going mobile. WHO GIVES A KAHOOT?:

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

This has meant conversations with us about streamlining feedback to teachers and increasing teacher-teacher collaboration. We’re discussing how to strategically implement video feedback “now” and replicate successful models from other districts. –Adam Geller, Founder and CEO, Edthena.