Remove Failure Remove Gamification Remove Motivation
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Engaging the reluctant reader: Benefits of gamified learning in literacy education

eSchool News

In a TEDx talk titled The Super Mario Effect–Tricking Your Brain into Learning More , Mark Rober highlighted how video games like Super Mario can motivate people to achieve their goals by viewing failures as learning opportunities. When done effectively, gamified learning can motivate even the most reluctant readers.

Failure 328
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I gamified my classroom and students are soaring

eSchool News

If playing games is part of our culture, even part of our identities, then it stands to reason that students can be highly motivated by game-based learning opportunities. Gamification means using game-design principles such as cooperation, competition, character development, and point scoring in a non-gaming context.

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5 ISTELive 22 sessions that caught our eye

eSchool News

The tools developed for this study draw on principles of behavioral economics, motivation theory and learning cognition theory to help students want to improve and connect with teachers.

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5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

Good video games are incredibly effective at capturing our attention, converting extrinsic rewards into intrinsic motivation, and creating meaningful experiences. Games Make It OK to Fail Failure is a normal part of learning. You may gasp, but gaming is a multi-billion-dollar industry for a reason.

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Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

Michael Matera, a 6th grade world history teacher in Milwaukee, used his expertise in gamification to write a top selling book, Explore Like a Pirate. I’m the gamification guy,' come talk to me. They are excited by new possibilities, and learn from their failures. Create 3D printables - sell on Shapeways.

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What Role Should Students Play in Your Personalized Learning Implementation?

Edsurge

That’s the premise of the Flex Program being piloted by Susannah Johnson in Honolulu, Hawaii, which seeks to leverage the intrinsic motivation of students to build the necessary skills for success in school and beyond. There may be no better example of meeting students where they are than Arnold’s gamification of the learning process.

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Reactions to a College Alternative: Debating the Merits of MissionU

Edsurge

But I would say that the failure of ideals doesn't mean that the ideal is bad or unworkable. The idea that Uber is using gamification for incentivizing drivers to earn rewards, and that they're somehow a terrible actor just by doing that, I think is a little bit misleading. Let me speak to the question that you've asked.