Remove Failure Remove Gamification Remove History
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Why Is Teaching So Prone to Fads?

Edsurge

At some point, gamification was going to be the answer. Even Keller later admitted it was a failure, calling it a “flash in the pan.” Our guest, Jonathan Zimmerman, a professor at the University of Pennsylvania, who researched PSI for a book on the history of college teaching, has a few insights.

Teaching 196
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How Can the Metaverse Transform Learning?

Edsurge

Did we have failures? We started talking about gamification and how we could use games in a different way, a more developmental way. This is history in the making, and it is exciting to be a part of it! This is history in the making, and it is exciting to be a part of it! Absolutely. What can we do better next time?

Learning 194
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Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

Michael Matera, a 6th grade world history teacher in Milwaukee, used his expertise in gamification to write a top selling book, Explore Like a Pirate. I’m the gamification guy,' come talk to me. They are excited by new possibilities, and learn from their failures. Create 3D printables - sell on Shapeways.

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What is the 21st Century Lesson Plan?

Ask a Tech Teacher

The vehicle for teaching these ideas is history, science, and literature, but they aren’t the goal. Failure is a learning tool. To focus on the over-arching concepts above, make learning platform-neutral. It means you differentiate for the needs of your parents. Differentiation is the norm. Play is the new teaching.

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Reactions to a College Alternative: Debating the Merits of MissionU

Edsurge

Marie Cini is provost and senior vice president for academic affairs at the University of Maryland University College, which has a high number of nontraditional college students and has a long history of serving that population. It's the highest of any nation in history. The conversation has been edited and condensed for clarity.

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10 Ways to Make School Fun Again

k12 Online Schools

Why It Works Gamification works because it introduces immediate feedback and visible progress, two elements that keep learners engaged. Minecraft Education Edition: Useful for collaborative projects in history, science, and architecture. Gamification doesnt mean turning every subject into a video game.

Schools 52