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I gamified my classroom and students are soaring

eSchool News

Gamification means using game-design principles such as cooperation, competition, character development, and point scoring in a non-gaming context. I had read research about the benefits of gamification, but I was still surprised to see such a remarkable transformation in my classroom. So what if we make classrooms the game?

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Engaging the reluctant reader: Benefits of gamified learning in literacy education

eSchool News

In a TEDx talk titled The Super Mario Effect–Tricking Your Brain into Learning More , Mark Rober highlighted how video games like Super Mario can motivate people to achieve their goals by viewing failures as learning opportunities.

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5 ISTELive 22 sessions that caught our eye

eSchool News

The tools developed for this study draw on principles of behavioral economics, motivation theory and learning cognition theory to help students want to improve and connect with teachers.

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Why Is Teaching So Prone to Fads?

Edsurge

At some point, gamification was going to be the answer. Even Keller later admitted it was a failure, calling it a “flash in the pan.” Teaching is full of fads, big ideas that promise to revolutionize instruction. A few years ago, MOOCs graced the covers of newspapers as a way to bring college to the masses on the cheap.

Teaching 196
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What’s Changed in Lesson Planning

Ask a Tech Teacher

Failure is a learning tool. In life, failure happens. Those who thrive know how to recover from failure and continue. Play is the new teaching though it’s beenrelabeled ‘gamification’. Let them know what’s going on in class. Welcome their questions and visits. Respond to their varied time constraints and knowledge levels.

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How Can the Metaverse Transform Learning?

Edsurge

Did we have failures? We started talking about gamification and how we could use games in a different way, a more developmental way. I asked them to create blogs to interact through blended learning. Absolutely. There was always something to improve, something that went wrong. But I would tell my students, We will learn from this.

Learning 194
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Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

Michael Matera, a 6th grade world history teacher in Milwaukee, used his expertise in gamification to write a top selling book, Explore Like a Pirate. I’m the gamification guy,' come talk to me. They are excited by new possibilities, and learn from their failures. Create 3D printables - sell on Shapeways.