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How Gamification Uncovers Nuance In The Learning Process

Teach Thought

Views Facebook Linkedin Print How Does Gamification Uncover Nuance In The Learning Process? by Terry Heick This article was originally written in 2011 and most recently updated in 2025 Gamification is simply the application of game-like mechanics to non-game ‘things.’ ’ As are Boy Scout Badges.

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5 reasons why game design is the best way to teach STEAM skills

eSchool News

Gamifying learning turns failures into the next “level” to conquer. There is nothing more engaging than seeing the game you built come to life. Even when it fails, the surprise is motivating–it’s a mystery to solve. Students often rely on each other’s ideas and feedback. That fuels teamwork.

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I gamified my classroom and students are soaring

eSchool News

Gamification means using game-design principles such as cooperation, competition, character development, and point scoring in a non-gaming context. I had read research about the benefits of gamification, but I was still surprised to see such a remarkable transformation in my classroom. So what if we make classrooms the game?

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Engaging the reluctant reader: Benefits of gamified learning in literacy education

eSchool News

In a TEDx talk titled The Super Mario Effect–Tricking Your Brain into Learning More , Mark Rober highlighted how video games like Super Mario can motivate people to achieve their goals by viewing failures as learning opportunities.

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5 ISTELive 22 sessions that caught our eye

eSchool News

The tools developed for this study draw on principles of behavioral economics, motivation theory and learning cognition theory to help students want to improve and connect with teachers.

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Why Is Teaching So Prone to Fads?

Edsurge

At some point, gamification was going to be the answer. Even Keller later admitted it was a failure, calling it a “flash in the pan.” Teaching is full of fads, big ideas that promise to revolutionize instruction. A few years ago, MOOCs graced the covers of newspapers as a way to bring college to the masses on the cheap.

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What’s Changed in Lesson Planning

Ask a Tech Teacher

Failure is a learning tool. In life, failure happens. Those who thrive know how to recover from failure and continue. Play is the new teaching though it’s beenrelabeled ‘gamification’. Let them know what’s going on in class. Welcome their questions and visits. Respond to their varied time constraints and knowledge levels.

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