Remove Failure Remove Game-Based Learning Remove High School
article thumbnail

Through Comedy Classes, Students Take ‘Big Swings’ for Mental Health

Edsurge

Chris Gethard, a veteran comedian and improv teacher, posed this question to a group of high school students in Northern California at a Laughing Together workshop he was leading. Markus Alcantar, a senior and a peer counselor at Lincoln High School, said his favorite exercise of the workshop was one in which he got to become an apple.

Students 104
article thumbnail

How Game-Based Learning Develops Real-World Skills

Edsurge

But she doesn't want that to be how kids experience school going forward. And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning. I feel like this is what I needed when I was a kid going to school," explains Vallon.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Playing Games Can Build 21st-Century Skills. Research Explains How.

Edsurge

A project of the Institute of Play, Quest, as the school is known, is an Innovation Zone (or iZone) school, itself a project of the city’s public school system. Additionally, Arum has said that the school is adept at building soft skills, such as design thinking, along with collaboration and critical thinking.

Skills 168
article thumbnail

Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

Job titles in this category might include Chief Executive Officer of an edtech startup or Entrepreneur-in-residence at a high school. Innovations in Games-Based Learning video series. They are excited by new possibilities, and learn from their failures. More information on UNC MEITE. Facebook events.

article thumbnail

5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

Another study concluded that children in elementary school who played five or more hours of games a week performed better socially and academically than peers who did not. Games Make It OK to Fail Failure is a normal part of learning. Games are a compelling force, one that’s creating a positive culture.

article thumbnail

World-Premiere Exhibit Explains Minecraft to the Most Challenging Audience: Parents

Edsurge

Adjacent to displays and videos about Minecraft merchandise and the game’s place in popular culture is a section devoted to how Minecraft has been used as a tool for real-world change. Everybody who gets into Minecraft, it’s basically constant failure,” Peck said, “as you’re learning how it all works and how to do it.”

Culture 106