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AI tools that support learning–not cheating

eSchool News

Suitable for: All grade levels–from young readers developing fluency to high school students preparing for exams. Duolingo What it does: Duolingo uses gamification and AI-assisted practice to help students learn a new language. It adapts to their ability and progress, offering tailored lessons and interactive practice.

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Will gamification replace paper tests?

eSchool News

In-class exams have the power to make even the most dedicated of students quake with fear, not to mention the damage they can do to the egos of struggling learners. Recent studies have shown that gamification in education can increase assessment scores by nearly 15 percent. So, what does gamification involve?

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Game-based platform targets college prep, exams

eSchool News

Naviance Test Prep aims to support students preparing for the redesigned version of the SAT exam. The latest research on gamification and learning indicates that students are more likely to learn critical concepts when materials contain incentives and game mechanics. Smith, president of advising and admissions solutions for Hobsons.

Exams 194
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9 ways collaborative learning benefits teachers and students

eSchool News

Some of the advantages can be: Enhanced Learning: There are many educational technologies available including online courses, simulations, virtual reality, and gamification. Effective Assessment: Digital tools make it easier for teachers to create and grade assignments, quizzes, and exams.

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7 ways AI will make a positive impact on classroom teaching

eSchool News

Improved personalization, collaboration, and gamification features : AI can customize learning experiences to match each student’s individual needs, preferences, and learning paces. Automated grading and feedback : Automated grading systems powered by AI can significantly reduce teachers’ time evaluating assignments and exams.

Teaching 322
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. But content is not top on your list.”

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Key Digital Innovations for Today’s Education Professionals

Ask a Tech Teacher

Gamification Dry subject matter coupled with decreasing attention spans means traditional teaching approaches are becoming less effective. Gamification in the classroom can take on various forms. One way of addressing this is by borrowing principles video games use to keep their audiences engaged.