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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. Perhaps Every Learner Everywhere, with their focus on adaptive learning for student success, will be able to fill that need.

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Playing Games Can Build 21st-Century Skills. Research Explains How.

Edsurge

It eventually expanded into high school, scaling up its challenges like levels in a video game and borrowing elements from game design—such as its approach to final exams, which are interactive and structured like “final boss” levels. The takeaway?

Skills 168
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Carmen Sandiego Is Back. But Can She Fix America’s Geography Woes?

Edsurge

There were other games that were set in historical periods of time or set on other places on the planet, but you weren’t at an advantage if you had that knowledge readily in hand,” he says. Kenneth KellerResults from NAEP's geography exam from the past 25 years reveal that less than a third of students are proficient in the subject.

History 166
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New to Competency-Based Learning? Here're Five Ways to Assess It

Edsurge

Below are five ways to approach competency-based learning assessment. Formative Assessments—Happening in Real Time CBE takes students on a journey to demonstrate their knowledge, helping them prepare for the world and jobs that await them. Their outcomes can guide students’ efforts in subsequent learning.

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GlassLab Set Out to Prove Games Could Assess Learning. Now It’s Shutting Down.

Edsurge

While games focus on problem-solving abilities, he claims, most exams test for content and knowledge—things that require more memorization than problem-solving skills. “If If anyone can fundamentally change the nature of assessments in K-12, then there could be a big opportunity for game-based learning products,” White adds.

Learning 163
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

This will inevitably result in increased comprehension and productivity in student learning. To deal with the challenges of today and tomorrow, we need to equip the next generation with the skills and knowledge necessary to adapt and overcome these challenges. Teacher knowledge is imperative to move students forward.

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What’s a Digipuzzle?

Ask a Tech Teacher

It replaces traditional puzzles and paper-pencil games with digital versions that are arguably easier to use, quicker to play, and less problematic (no lost puzzle pieces, no broken pencils — that sort), but don’t expect it to Modify or Redefine your tasks through the use of technology. Insider knowledge.

Math 96