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How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom

Edsurge

When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. . Many of the teachers described the games as “transformative.”. The other teachers reported similar feedback.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.

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Playing Games Can Build 21st-Century Skills. Research Explains How.

Edsurge

It eventually expanded into high school, scaling up its challenges like levels in a video game and borrowing elements from game design—such as its approach to final exams, which are interactive and structured like “final boss” levels. Part of that success may be attributable to the way games are designed—e.g.,

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New to Competency-Based Learning? Here're Five Ways to Assess It

Edsurge

Teachers can then provide real-time feedback to students that will help them to identify the areas in which they need to improve. Digital Portfolios—Artifacts of Learning Digital portfolios support a formative approach by encouraging students to collect artifacts that they can share with both peers and teachers.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

This has meant conversations with us about streamlining feedback to teachers and increasing teacher-teacher collaboration. We’re discussing how to strategically implement video feedback “now” and replicate successful models from other districts. –Adam Geller, Founder and CEO, Edthena. — Keith Look, Ed.D.,