Remove Evaluation Remove Game-Based Learning Remove Learning Technologies
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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Audience engagement poses another conundrum.

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K-12 Tech Innovation News

eSchool News

K-12 technology innovation is not just about subject-specific content but also about developing digital literacy skills. Students must be proficient in navigating digital tools, critically evaluating online information, and using technology responsibly.

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Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

Before entering the game, students would outline their plans for the day—a great way to get them using the “going to” future tense and conditional form for hypotheses. At the end of class, we reviewed the plans and ideas to evaluate what worked and what didn’t.

Language 165
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Now that the most urgent phase of the crisis is past, learning technology leaders can assess how to implement technology that both prepares them for the next emergency and better supports students’ everyday learning needs. . –Amy Gulley, M.Ed Literacy and Curriculum, Certified Academic Language Therapist C.A.L.T

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Education Technology

eSchool News

Another key type is adaptive learning technology, which uses algorithms and data analytics to personalize learning experiences. Tools like DreamBox or Knewton adjust content in real time based on student performance, providing tailored instruction to meet individual needs. What is an example of edtech?