Remove Evaluation Remove Game-Based Learning Remove Gamification
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Prioritizing inclusivity in game-based learning

eSchool News

s director of learning design, and Plub Limpiti, learning designer at Kahoot!, the whitepaper explores the challenges and vast opportunities in creating more inclusive game-based learning experiences that lead to better outcomes.

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3 keys to making math engaging

eSchool News

There are a number of ways to make math more collaborative and fun, including shifting the emphasis from procedures to discourse, embracing game-based learning, and using data to continually adapt tools to students’ needs. Game-based and play-based learning Game-based learning is different from gamification.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

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K-12 Tech Innovation News

eSchool News

Students must be proficient in navigating digital tools, critically evaluating online information, and using technology responsibly. Technology enables students to tackle collaborative projects, learn from anywhere, and evaluate information sources to make informed choices about major issues.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Schools are turning to creative solutions such as immersive technology and gamification in the classroom. We’ll continue to see schools and educators creating experiential lessons to better engage students and get them excited to be in school learning. –Remi Del Mar, Senior Product Manager for K-12 Projectors, Epson America, Inc.

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Education Technology

eSchool News

Together, these technologies are reshaping the education landscape, offering new ways to teach and learn. a game-based learning platform that makes learning engaging through interactive quizzes, surveys, and discussions. Educational games like Kahoot! What is an example of edtech?