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Prioritizing inclusivity in game-based learning

eSchool News

s director of learning design, and Plub Limpiti, learning designer at Kahoot!, the whitepaper explores the challenges and vast opportunities in creating more inclusive game-based learning experiences that lead to better outcomes.

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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Audience engagement poses another conundrum.

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3 keys to making math engaging

eSchool News

There are a number of ways to make math more collaborative and fun, including shifting the emphasis from procedures to discourse, embracing game-based learning, and using data to continually adapt tools to students’ needs. Game-based and play-based learning Game-based learning is different from gamification.

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Why making, coding, and online learning are the real trends to watch

eSchool News

By contrast, the report’s short-term developments, online learning and makerspaces, have a distinct yesterday’s news vibe about them. Evaluating the accuracy of a report as sprawling and far-reaching as this one is notoriously difficult. Sometimes the panelists get it right.

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How to Transform Lessons Into Adventures

Edsurge

Their excitement is evident as they face challenges and earn rewards, turning traditional learning into an adventure. Game-based learning not only motivates students through elements like challenges, rewards and narratives but also fosters critical skills such as problem-solving, strategic thinking and collaboration.

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New Mexico plans big statewide LMS rollout

eSchool News

“In New Mexico there is an academic gap between rural and urban communities—students in some areas have access to a wider menu of course options, while others leave school ill-equipped for college,” explained Amy Jaramillo, executive director of IDEAL New Mexico, who served on the RFP evaluation committee during the selection process.

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Where Schools Need to Focus Their Ed Tech Efforts

EdTech Magazine

To shed light on this issue, Smart Technologies conducted a global Edtech Capabilities and Learning Outcomes survey for the K–12 sphere, evaluating 22 different ed tech solutions to find out which have shown to be most beneficial in the classroom. Use Ed Tech for Professional Development and Evaluation.

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