Coding, Creativity and the New Digital Fluency
Edsurge
JUNE 11, 2025
It aligns with digital literacy frameworks that emphasize critical evaluation, meaningful contribution and not just technical skills.
Edsurge
JUNE 11, 2025
It aligns with digital literacy frameworks that emphasize critical evaluation, meaningful contribution and not just technical skills.
Teach Thought
JULY 10, 2025
Share a pic or an update and watch the ‘likes’ roll in, each one like a point in a game. See also The Difference Between Gamification And Game-Based Learning Misunderstanding Gamification The current issue around the idea is less about definition and more about tone. For years, classrooms have been gamified.
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eSchool News
APRIL 22, 2024
s director of learning design, and Plub Limpiti, learning designer at Kahoot!, the whitepaper explores the challenges and vast opportunities in creating more inclusive game-based learning experiences that lead to better outcomes.
Edsurge
JANUARY 3, 2023
More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Audience engagement poses another conundrum.
eSchool News
NOVEMBER 12, 2024
There are a number of ways to make math more collaborative and fun, including shifting the emphasis from procedures to discourse, embracing game-based learning, and using data to continually adapt tools to students’ needs. Game-based and play-based learning Game-based learning is different from gamification.
eSchool News
SEPTEMBER 14, 2016
By contrast, the report’s short-term developments, online learning and makerspaces, have a distinct yesterday’s news vibe about them. Evaluating the accuracy of a report as sprawling and far-reaching as this one is notoriously difficult. Sometimes the panelists get it right.
Edsurge
AUGUST 28, 2024
Their excitement is evident as they face challenges and earn rewards, turning traditional learning into an adventure. Game-based learning not only motivates students through elements like challenges, rewards and narratives but also fosters critical skills such as problem-solving, strategic thinking and collaboration.
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