Remove Evaluation Remove Feedback Remove Game-Based Learning
article thumbnail

Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Audience engagement poses another conundrum.

article thumbnail

3 keys to making math engaging

eSchool News

There are a number of ways to make math more collaborative and fun, including shifting the emphasis from procedures to discourse, embracing game-based learning, and using data to continually adapt tools to students’ needs. Game-based and play-based learning Game-based learning is different from gamification.

Math 309
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

New Mexico plans big statewide LMS rollout

eSchool News

“In New Mexico there is an academic gap between rural and urban communities—students in some areas have access to a wider menu of course options, while others leave school ill-equipped for college,” explained Amy Jaramillo, executive director of IDEAL New Mexico, who served on the RFP evaluation committee during the selection process.

article thumbnail

It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. Joosten also argued that the field should evaluate trends through subgroups of underrepresented students to promote equity.

article thumbnail

How Blockchain Can Encourage Learning

Edsurge

Consider Learning Coin , a project led by the World Bank that incentivizes students in rural communities to stay in school and improve academic performance. The program evaluates completion and consistency of student work, then releases digital funds accordingly.

Learning 218
article thumbnail

MIND Research launches K-12 math game-a-thon

eSchool News

Challenge encourages game-based learning to help kids learn to have fun with math. If they build it, they will learn from it. That’s the idea behind the national K-12 Game-a-thon, which invites students to let their imaginations and problem solving run wild as they design, build and share their own math games.

Math 111
article thumbnail

New to Competency-Based Learning? Here're Five Ways to Assess It

Edsurge

Teachers can then provide real-time feedback to students that will help them to identify the areas in which they need to improve. Digital Portfolios—Artifacts of Learning Digital portfolios support a formative approach by encouraging students to collect artifacts that they can share with both peers and teachers.