Remove Evaluation Remove Failure Remove Language
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How Gamification Uncovers Nuance In The Learning Process

Teach Thought

Letter grades are indeed first subjective evaluations of knowledge proficiency, but once they are passed to the hands of the students, they become game components, passed around as proof of the completion of some task, or the achievement of some desired goal (mastering a standard, fulfilling the requirements of an assignment, etc.)

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Catch them Learning: A Pathway to Academic Integrity in the Age of AI

Cult of Pedagogy

Use rubrics as a shared language of the route that teachers and students can use formatively to navigate the path toward high-quality work rather than as a summative tool to justify grades. Or a policy might say failure to properly cite sources is plagiarism. Evaluating the detectability of AI-generated texts among student essays.

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Visible Learning and John Hattie

Ask a Tech Teacher

They all worked for a while and then, maybe when the novelty wore off, I was back to the same Bell curve of successes, failures, and those in between. His eight mindframes for teachers include: My fundamental task is to evaluate the effect of my teaching on students’ learning and achievement. Or not occurring. I am a change agent.

Learning 183
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Let Students Learn From Failure

Ask a Tech Teacher

Too often, students–and teachers–believe learning comes from success when in truth, it’s as likely to be the product of failure. Here are ten ways to teach through failure: Use the Mulligan Rule. The teacher won’t be surprised by a failure or a question they can’t answer. Revise your mindset.

Failure 148
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Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

How could a game featuring so little language drive this much language learning? In addition to the language generated by the students themselves in their projects, I found that a huge amount of English was being generated as students shared tips, accessed online guides and built a common understanding.

Language 165
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The Real Reason Your Translation App Will Never Replace Language Learning

Edsurge

Of all the classroom subjects technology is poised to change, perhaps none stoke the imagination quite like language learning. In-ear technology promises to make 40 languages comprehensible in approximately two seconds lag time. I also teach remotely and write content for an app-based English language-learning product.

Languages 157
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AI is the solution to costly and ineffective dyslexia programs

eSchool News

Even lengthy evaluations by specialists have all the same limitations. For example, the Shaywitz DyslexiaScreen (Yale) is a survey that asks teachers to make judgments on how often they think a student displays problems in their language behaviors such as oral expression. Dyslexia was later proven to be language-based.)