Remove Ethics Remove Multidisciplinary Remove Questions
article thumbnail

Stanford Calls for Responsible Use of Student Data in Higher Ed

Edsurge

The convening received financial support from several Stanford programs, including the Cyber Initiative, the Digital Civil Society Lab, the Institute for Research in the Social Sciences (IRiSS) and the McCoy Family Center for Ethics in Society, as well as the Spencer Foundation. The site launched Sept. For Stevens, his “aha!”

Ethics 143
article thumbnail

Developing Your Approach to Generative AI

Scholarly Teacher

Concerns about academic dishonesty, the replacement of human labor by generative AI, and the ethics around generative AI use are paramount in discussions around generative AI in higher education (Ibrahim et al., We have created a set of guiding questions to serve as a framework for developing your approach to generative AI.

Ethics 102
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

64 predictions about edtech trends in 2024

eSchool News

This begs the question: What’s next for education? Elizabeth Bassford, Vice President of Content & Implementation, Curriculum Associates As the multidisciplinary nature of astronomy is recognized, schools should look to expand curriculums with more astronomy-focused courses in 2024. What are the projections for edtech?

article thumbnail

65 predictions about edtech trends in 2024

eSchool News

This begs the question: What’s next for education? Elizabeth Bassford, Vice President of Content & Implementation, Curriculum Associates As the multidisciplinary nature of astronomy is recognized, schools should look to expand curriculums with more astronomy-focused courses in 2024. What are the projections for edtech?

article thumbnail

Five Things You Should Know About Connecting Democracy and the Curriculum

Faculty Focus

Multidisciplinary curricular connections to voting are often an under-utilized and under-funded component of the student involvement landscape. Key questions to guide student learning include: How do we know what we know? Here are five things we want you to know and consider.

article thumbnail

Digital Game-Based Learning in Higher Ed Moves Beyond the Hype

Edsurge

To answer these questions, EdSurge spoke with some gaming experts in academia and took a look at Toolwire and Muzzy Lane, two digital game-based learning (DGBL) vendors that are making significant strides in higher education through their “serious game” products.

article thumbnail

Dreaming bigger for Iowa education

Dangerously Irrelevant

Some things to think about and build around include 3 big shifts, 8 building blocks, and some guiding questions. like in many private schools and Rhode Island, high school seniors had to complete a deep, complex, multidisciplinary capstone requirement in order to graduate?