Remove English Remove Gamification Remove Language
article thumbnail

Gamification tools that increase student engagement

eSchool News

There are a variety of reading and math apps and websites that cater to gamification, and even provide the opportunity for differentiation. Learning A-Z’s Raz Kids , Dreamscapes , and Prodigy English are all free websites/apps that cater to gamification as they encourage practicing reading skills.

article thumbnail

3 ways educators leverage gamification strategies

eSchool News

Carrie Rosenberg, a fourth grade teacher at Community Christian School, notes that gamification is one of the biggest education trends right now. According to ISTE, “gamification is about transforming the classroom environment and regular activities into a game.”

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How robotic gamification helped my elementary students love STEM

eSchool News

With numerous programming languages available, it can take time to pick a starting point. Educators have found a solution to this problem: gamification. students with special needs, English Language Learners, etc.). These are the rules that define the structure of a programming language.

article thumbnail

The Secret to Learning Any New Language May Be Your Motivation

Edsurge

If you want to effortlessly become an expert in a new language, you’re probably too late. And yet, adults regularly set out to study a second (or third, or fourth) language. But technology-enabled tools that aim to deliver language instruction at scale are also building incentives into their systems to help learners make more progress.

article thumbnail

A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

The platform comes from the same stables — of MIT Media Lab — as Scratch, the free-to-use, ubiquitous coding language popular with young people from across the world. But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun.

article thumbnail

Reviving Engagement in the Spanish Classroom: A Musical Challenge with ChatGPT

Faculty Focus

The initial enthusiasm for learning a foreign language may wane as other courses with demanding assignments compete for their attention. This is the moment when a language instructor must pivot, shifting the classroom dynamic to reignite curiosity and motivation. Instructions: 1. Choose a song in Spanish (e.g., 

article thumbnail

How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL). Whereas games and gamification are often focused on external rewards, game-based learning relies upon intrinsic motivation. We are also going to use this funding to expand our English language arts program.