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Gamification tools that increase student engagement

eSchool News

There are a variety of reading and math apps and websites that cater to gamification, and even provide the opportunity for differentiation. Learning A-Z’s Raz Kids , Dreamscapes , and Prodigy English are all free websites/apps that cater to gamification as they encourage practicing reading skills.

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3 ways educators leverage gamification strategies

eSchool News

Carrie Rosenberg, a fourth grade teacher at Community Christian School, notes that gamification is one of the biggest education trends right now. According to ISTE, “gamification is about transforming the classroom environment and regular activities into a game.”

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How robotic gamification helped my elementary students love STEM

eSchool News

Educators have found a solution to this problem: gamification. students with special needs, English Language Learners, etc.). This is especially the case for students in inner-city schools where technology is inevitably scarce due to systemic factors beyond the students’ control.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

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How to weave video game principles into the classroom

eSchool News

Key points: Harnessing the power of video games can foster a deeper, more meaningful educational experience 3 ways educators leverage gamification strategies The future of gamification For more news on gaming principles, visit eCN’s Teaching & Learning page Student engagement is vital for any educator throughout the length of a course.

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Paper Acquires Readlee To Address Literacy Crisis With Artificial Intelligence

eSchool News

Paper provides an unlimited, on-demand Educational Support System (ESS) that includes 1:1 virtual tutoring, a Review Center for writing assignments, MajorClarity college and career support, Paper Reading, and Paper Missions —a math gamification tool to hone essential skills.

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL). Whereas games and gamification are often focused on external rewards, game-based learning relies upon intrinsic motivation. We are also going to use this funding to expand our English language arts program.