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3 ways educators leverage gamification strategies

eSchool News

Beran uses tools including Raz Kids , Dreamscapes , Prodigy English , and IXL language arts for English/language arts gamification, and uses Prodigy Math , Math Playground , Pet Bingo , Sushi Monster , and IXL math for gamifying math. Discover how she integrates these gamified tools into her classroom.

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5 ways to engage your students with Minecraft

eSchool News

As an educator for over 27 years and a Digital Learning Specialist (social studies) for the past 7 years in Atlanta Public Schools, I have supported educators across my district and beyond as they purposefully integrate technology in the classroom to promote engagement and 21 st century skill development.

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Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

In addition to the language generated by the students themselves in their projects, I found that a huge amount of English was being generated as students shared tips, accessed online guides and built a common understanding. The game had given them a reason and a context, not only for using English, but also for activating 21st-century skills.

Languages 166
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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Playing Games Can Build 21st-Century Skills. Research Explains How.

Edsurge

In an era consumed with teaching 21st-century soft skills, are games any good at building critical thinking or collaboration skills? The answer is likely yes, but, much like games themselves, it’s complicated. But make no mistake: game design is very important for learning. The takeaway?

Skills 168
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How to Transform Lessons Into Adventures

Edsurge

Imagine a classroom with students deeply engaged in their lessons, eagerly solving math problems and exploring English skills through fun digital games. Their excitement is evident as they face challenges and earn rewards, turning traditional learning into an adventure. The key is intentionality.

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How Video Games Can Teach Reading Just as Well as Books

Edsurge

High school English teacher John Fallon is what you might call an early adopter. His tech of choice: video games—specifically narrative-based digital games that engage students by engrossing them in a story. Sydney's World uses quests to introduce literacy skills.

Reading 167