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How to weave video game principles into the classroom

eSchool News

This is completed by working through objectives that, in education, are various courses: algebra, history, English, etc. Understanding how the education system is similar to games is vital to redesigning an education-based learning system that would be more engaging for students.

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How Video Games Can Teach Reading Just as Well as Books

Edsurge

High school English teacher John Fallon is what you might call an early adopter. His tech of choice: video games—specifically narrative-based digital games that engage students by engrossing them in a story. The class engaged in group discussions, reading response questions, and Kahoot quizzes to gauge comprehension.

Reading 167
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

Competing [in a game] doesn’t work as motivation for every student. No one wants to be at the bottom of a leaderboard,” says Deepak Cheenath, co-founder of Quizizz, a classroom tool that lets teachers create pop quizzes and games. But it also can’t offer boring bits of information interspersed with fun games.

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Games Can Breed Uncivil Behavior. They Can Also Teach Digital Citizenship.

Edsurge

As digital social and gaming platforms meld and evolve, so too will definitions of digital citizenship change, says Paul Devarsi, an English and media teacher based in Toronto. “To And no combination of games, quizzes and lesson plans can guarantee that students always have positive online experiences.

Teaching 159
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With Eyes on Asia, Kidaptive Raises $19.1M to Grow Its ‘Invisible’ Adaptive Learning Platform

Edsurge

Kidaptive first entered the edtech market in 2012 with Leo’s Pad, a game-based learning app that offered mini-games and puzzles to assess cognitive skills in young children. In 2015, Kidaptive acquired Hodoo English, a language-learning company, in a deal that established Kidadaptive’s Korea headquarter.

Quizzes 82