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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

In addition to the language generated by the students themselves in their projects, I found that a huge amount of English was being generated as students shared tips, accessed online guides and built a common understanding. The game had given them a reason and a context, not only for using English, but also for activating 21st-century skills.

Languages 166
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With Eyes on Asia, Kidaptive Raises $19.1M to Grow Its ‘Invisible’ Adaptive Learning Platform

Edsurge

Once known for a learning game, the Redwood City, Calif.-based based company now touts itself as a provider of adaptive-learning technologies for educational content providers. In 2015, Kidaptive acquired Hodoo English, a language-learning company, in a deal that established Kidadaptive’s Korea headquarter.

Quizzes 82
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Now that the most urgent phase of the crisis is past, learning technology leaders can assess how to implement technology that both prepares them for the next emergency and better supports students’ everyday learning needs. . –Amy Gulley, M.Ed Literacy and Curriculum, Certified Academic Language Therapist C.A.L.T