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How Gamification Uncovers Nuance In The Learning Process

Teach Thought

Share a pic or an update and watch the ‘likes’ roll in, each one like a point in a game. See also The Difference Between Gamification And Game-Based Learning Misunderstanding Gamification The current issue around the idea is less about definition and more about tone. Academic) A good grade?

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3 ways educators leverage gamification strategies

eSchool News

Beran uses tools including Raz Kids , Dreamscapes , Prodigy English , and IXL language arts for English/language arts gamification, and uses Prodigy Math , Math Playground , Pet Bingo , Sushi Monster , and IXL math for gamifying math. Discover how she integrates these gamified tools into her classroom.

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5 ways to engage your students with Minecraft

eSchool News

While there are many tools and resources available to educators to support their efforts to create dynamic digital learning environments, one of the newest and most engaging is Minecraft Education Edition (M:EE). Popular among students (and teachers!), Best of all, you don’t even need to be a Minecraft expert to get started!

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Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

How could a game featuring so little language drive this much language learning? In addition to the language generated by the students themselves in their projects, I found that a huge amount of English was being generated as students shared tips, accessed online guides and built a common understanding.

Language 165
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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How to Transform Lessons Into Adventures

Edsurge

Imagine a classroom with students deeply engaged in their lessons, eagerly solving math problems and exploring English skills through fun digital games. Their excitement is evident as they face challenges and earn rewards, turning traditional learning into an adventure. The key is intentionality.

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Amplify’s Games Find a New Home in Touch Press

Edsurge

Yet the company’s most impressive offering may have been its games. based company invested more than $25 million to partner with talented developers who built 30 learning games covering math, science and English Language Arts. Amplify’s game division, which Leites started in 2011, sought to buck the trend.

English 165