10 Video Games To Get Started With Game-Based Learning
Teach Thought
MAY 20, 2025
Games can serve as platforms for lessons in math, science or just about anything -- even if they weren't designed to be educational.
Teach Thought
MAY 20, 2025
Games can serve as platforms for lessons in math, science or just about anything -- even if they weren't designed to be educational.
eSchool News
FEBRUARY 5, 2021
The popular game-based learning program SplashLearn, announced the 7th edition of its massively popular SpringBoard Math Challenge today. Catering to grades PreK through grade 5, the SplashLearn program is available free-of-charge to all schools and teachers in the US and Canada. About SplashLearn.
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eSchool News
FEBRUARY 23, 2022
San Francisco, CA, 23 nd February 2022 : The popular game-based learning program SplashLearn, today announced the 8 th edition of its massively popular SpringBoard Math Challenge. SplashLearn, creates engaging learning experiences built to transform children into fearless learners. About SplashLearn.
eSchool News
MAY 26, 2021
SAN FRANCISCO, CA , May 26, 2021: SplashLearn, the game-based learning program used by millions of students, announced winners of its massively popular annual competition – the SpringBoard Math Challenge. SplashLearn, formerly Splash Math, creates engaging learning experiences built to transform children into fearless learners.
eSchool News
MAY 15, 2023
But esports isn’t just for the older kids, and starting an esports program in early elementary school can be an effective way to lay the groundwork for esports participation as students make their way into higher grade levels.
eSchool News
JUNE 22, 2022
San Francisco, CA, 22 June 2022: SplashLearn, the game-based learning program used by millions of students, announced the winners of its massively popular annual competition – the SpringBoard Math Challenge. Along with national winners, the top classes on the state leaderboards also won prizes.
eSchool News
OCTOBER 9, 2017
Below are three key components to successful game-based learning: 1. Mastery is a key component of measuring what a student has, in fact, learned. Consider what happens if students leave knowledge on the table year after year, from elementary school to college. Now, take an experiential learning game.
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