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Using technology to support learning through movement

eSchool News

An elementary school teacher discussed how math can be integrated into PE class–for instance, students can measure and make calculations related to how far they jump or how fast they run, or myriad other activities. If you are purchasing equipment, do a trial run first with one classroom or one school. Teachers loved it.

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How Blockchain Can Encourage Learning

Edsurge

The training content is broken up into short, personalized learning “pills” based on personal goals. As students answer questions, they collect points and receive formative feedback to develop critical-thinking skills. Recently, LEF partnered with LEGO Foundation to create a gamified learning experience, called SuperSkills!

Learning 218
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Building a Learning Company: Three Entrepreneurs Dish Out Advice

Edsurge

Playing games in the classroom is not a new concept. So, it’s perhaps not surprising that there are game-based edtech companies hoping to leave a mark in classrooms. But what goes into building a game-based learning startup—or any edtech startup? It’s like a bridge to a bridge to a bridge,” Krajewski said.

Learning 145
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CodeCombat adds game, web development to coding platform

eSchool News

Dozens of new levels for its Learn to Code module that extend the curriculum to 2.5 years for elementary school, 1.5 years for middle school and 1 year for high school – with new levels being added every month. Girls in CodeCombat classrooms even learn seven percent faster than boys.

Science 105
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5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

Games fulfill different core psychological needs. They play for a sense of challenge (competency), social interaction, consistent feedback and more. These are all valuable components of rethinking the school experience and making it more effective. Games Make It OK to Fail Failure is a normal part of learning.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

This has meant conversations with us about streamlining feedback to teachers and increasing teacher-teacher collaboration. We’re discussing how to strategically implement video feedback “now” and replicate successful models from other districts. Competency-based education will emerge across K-12.After

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Why School Leaders Need To Be Trained Like Jet Pilots

Edsurge

Successful simulations enable participants to: Exercise critical thinking and decision making Experience consequences Receive feedback. The simulation itself is a bit similar to an immersive video game; the educator goes through a series of story-driven scenarios in which each decision leads to a set of consequences, and more decisions.