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Free eLearning Academy to Support K-12 Students

eSchool News

Otus, a K-12 edtech company that provides the award winning Otus Student Performance Platform, today announced the launch of the Otus eLearning Academy, a free K-12 virtual school with a variety of courses led by highly experienced certified teachers employed by Otus. To register for the Otus eLearning Academy, visit [link].

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The app that lets you create Khan Academy-style videos in 60 seconds

eSchool News

Recording solutions to math problems — almost as quick as solving the problem on paper. When writing an explanation, such as a Math problem or some text, I use OneNote to create colored, lined “paper.”. Peter West is Director of eLearning at Saint Stephen’s College in Australia.

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Reading Eggs Reaches 20 Million Users Milestone

eSchool News

NEW YORK, NY – August 10, 2021– Reading Eggs, a Blake eLearning program that creates a unique online world where children learn to read, today announced that the platform now has over 20 million users worldwide. Reading Eggs is a popular worldwide reading and math program,” said Katy Pike, Chief Product Officer at Reading Eggs.

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Four Tips for Choosing the Right Edtech Resources

Edsurge

3P Learning works with over five million students and educators across the globe, providing online learning solutions in math, science and literacy. This approach combines project consulting, professional learning and access to math and literacy resources used by over five million students in more than 80 countries around the world.

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Amazon’s Education Hub, Amazon Inspire, Has Quietly Restored ‘Sharing’ Function

Edsurge

In math the number of resources listed seems to have gone down—from more than 13,000 in July to about 10,300 today. “I When EdSurge checked the collection in July, the site listed about 3,600 materials for Social Studies, and now shows about the same. It showed 7,200 results for English Language Arts, and now shows about 8,300.

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Classroom Learning

eSchool News

What is the difference between classroom learning and eLearning? In contrast, online learning, also referred to as eLearning or distance education, occurs remotely via digital platforms and virtual classrooms, allowing students to access course materials and participate in activities from anywhere with an internet connection.

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Make your LMS a social learning platform

Ask a Tech Teacher

Gamification is a pedagogical approach embedding the elements of gaming within eLearning modules to impart learning through competitive game-like activities. Gamify any Math Curriculum. This is a beneficial feature in most LMSs. Gamification and Virtual Reality. More on these topics: Gamifying your classroom (a lesson plan).