Remove eLearning Remove Gamification Remove Participation
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Classroom Learning

eSchool News

These sessions often encourage active participation, enabling students to ask questions, share insights, and collaborate with peers. For example, in a history class, students might participate in a simulation of a historical event, immersing themselves in the context and gaining a deeper appreciation for the complexities of the past.

Learning 130
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Make your LMS a social learning platform

Ask a Tech Teacher

Thus, learners can participate in ongoing sessions, discuss critical aspects of a given topic with the tutor and get valuable feedback from peers and the tutors. Similarly, if a participant has experience with an issue that is being discussed, they can share with others the problems, hurdles they faced and the lessons they learned.

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Get Wild! Gamification Creates Immersive, On-Demand Faculty DevelopmentĀ 

Scholarly Teacher

Keywords: Gamification, Immersion, Faculty Development Introduction The way we live and work has changed dramatically since the start of the COVID-19 pandemic. Gamification is one strategy that can be used to engage learners. 3), our participants were engaged and acquired valuable information. References Landers, R.