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Make your LMS a social learning platform

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Gamification and Virtual Reality. Gamification is a pedagogical approach embedding the elements of gaming within eLearning modules to impart learning through competitive game-like activities. Gamify any Math Curriculum. This is a beneficial feature in most LMSs. Virtual Reality in the Classroom: It’s Easy to Get Started.

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Classroom Learning

eSchool News

One effective strategy is to incorporate gamification into classroom learning activities. What is the difference between classroom learning and eLearning? Research suggests that eLearning can accommodate diverse learning styles and preferences, allowing students to learn at their own pace and schedule.

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