Remove eLearning Remove Gamification Remove Internet
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Make your LMS a social learning platform

Ask a Tech Teacher

This way of learning is attributed to the advent of the internet which has impacted the adoption of online learning software to facilitate formal education. Gamification and Virtual Reality. For example, YouTube, social media, news websites, even self-help videos/blogs which are present in every possible genre.

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Classroom Learning

eSchool News

Students can access course materials and participate in learning activities from anywhere with an internet connection, allowing for greater flexibility in scheduling and location. One effective strategy is to incorporate gamification into classroom learning activities. What is the difference between classroom learning and eLearning?

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