Remove Educational Technologies Remove Game-Based Learning Remove Social Studies
article thumbnail

New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Without proof of success, many school districts have opted not to adopt new technologies.

article thumbnail

3 ways educators leverage gamification strategies

eSchool News

Learn more about her instructional strategies. Games are part of many people’s lives–so why not use them to benefit students when teaching? M:EE is a game-based learning platform that promotes creativity, collaboration, and problem-solving in an immersive digital environment. Popular among students (and teachers!),

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom

Edsurge

When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. . Many of the teachers described the games as “transformative.”. Check out our list of 31 game-based learning resources for educators.

article thumbnail

Alexa Goes to ISTE: Edtech Companies—and Teachers—Debut New Skills for Learning

Edsurge

Four-and-a-half years after Amazon first released Alexa, its voice-activated virtual assistant, the technology is finding its footing in education. Kahoot, a game-based learning company with a trove of millions of educational quizzes, also announced its first Alexa skill this week.

Skills 167
article thumbnail

The Impact of Inclusive STEM Education

Edsurge

In 2013, the STEM and Computer Science (STEM+CS) team was created to implement an interdisciplinary grades K-12 STEM program outside the grade-level core disciplines of ELA, math, science and social studies, and separate from the standard Career Technical Education (CTE) programs to reach all students.

STEM 208
article thumbnail

Why It's Important to Teach Your Students Financial Literacy—and Three Ways to Do It

Edsurge

we saw an opportunity to use video, animation, 3D gaming and avatars to bring financial concepts to life for the next generation. In 2015, we launched the FutureSmart Digital program—a gamified, web-based financial education course, in partnership with education technology company EVERFI.

Teaching 166
article thumbnail

Classcraft Raises $7.5 Million to Turn Classrooms into Collaborative Adventure Games

Edsurge

Isaacs teaches a video game design course, which seems ideal for trying out Classcraft’s classroom management platform, which can turn classes into a live action video game or a scholastic version of Dungeons and Dragons.

Textbooks 166