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Education Technology

eSchool News

The integration of digital tools such as interactive software, cloud-based platforms, and adaptive learning systems has shifted traditional educational models towards more personalized, flexible, and engaging learning experiences. What is the definition of educational technology?

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SMART Technologies Launches AI Assist in Lumio to Save Teachers Time

eSchool News

This new offering integrates AI Assist, an advanced tool designed to save teachers time and elevate student engagement through AI-generated quiz-based activities and assessments. Designing effective quizzes takes timeespecially when crafting well-balanced multiple-choice questions with plausible wrong answers to encourage critical thinking.

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How Video Games Can Teach Reading Just as Well as Books

Edsurge

After using the narrative-based digital game each week as their read aloud, instruction followed a similar format to traditional text read alouds. The class engaged in group discussions, reading response questions, and Kahoot quizzes to gauge comprehension. No student chose traditional novels or read alouds as their favorite.

Reading 167
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Alexa Goes to ISTE: Edtech Companies—and Teachers—Debut New Skills for Learning

Edsurge

Four-and-a-half years after Amazon first released Alexa, its voice-activated virtual assistant, the technology is finding its footing in education. Kahoot, a game-based learning company with a trove of millions of educational quizzes, also announced its first Alexa skill this week. True or false.”

Skills 167
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Kahoot Launches First-Ever Premium Version for Schools.

Edsurge

schools— Kahoot is offering the first premium version of its game-based learning platform. Until today, Kahoot’s website and mobile app, which feature nearly 60 million multiple-choice quizzes, have been completely free for students and teachers. After launching five years ago—and seeping into nearly half of all U.S.

Quizzes 133
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. But content is not top on your list.”

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How Blockchain Can Encourage Learning

Edsurge

A group of blockchain projects called “learn-to-earn” (also sometimes called “earn-to-learn”) aims to incentivize learners to engage with educational content and, just as importantly, stick with it.

Learning 218