Remove Educational Technologies Remove Game-Based Learning Remove High School
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Through Comedy Classes, Students Take ‘Big Swings’ for Mental Health

Edsurge

Chris Gethard, a veteran comedian and improv teacher, posed this question to a group of high school students in Northern California at a Laughing Together workshop he was leading. Markus Alcantar, a senior and a peer counselor at Lincoln High School, said his favorite exercise of the workshop was one in which he got to become an apple.

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What We Learn from the Edtech Games the Government Plays

Edsurge

Happy Atoms , developed by Schell Games , helps middle-school students develop an intuitive sense about molecules by building them with physical models and then exploring their properties through an app. Students talk with game developers including Maria Burns Ortiz of 7 Generation Games after panel.

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How Game-Based Learning Develops Real-World Skills

Edsurge

But she doesn't want that to be how kids experience school going forward. And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning. I feel like this is what I needed when I was a kid going to school," explains Vallon.

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?How Game-Based Learning Encourages Growth Mindset

Edsurge

What’s more, game-based learning (GBL) can address some of the most common roadblocks encountered by math teachers and students alike. In some schools, intervention classes begin as early as kindergarten, laying the foundation for children's’ fixed math mindsets at a time when they are most excited about learning.

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On a Mission With Game-Based Learning

Edsurge

Veteran technology teacher Ben Kelly is thankful that, after 18 years of teaching, his students still run into the room when it’s time for his class. But he cautions not to give too much credit to the technology itself. EdSurge: You talk a lot about mission-based learning. I dive in with the kids. And he should know.

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Survey Reveals Critical Insight Into Teachers’ Technology Use and Challenges 

eSchool News

85% of respondents integrate technology in their lessons a few times a week, if not every day. Close to 40% of teachers describe their relationship with classroom technology as one of necessity. . To learn more, visit GoLumio.com.

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How to Transform Lessons Into Adventures

Edsurge

Their excitement is evident as they face challenges and earn rewards, turning traditional learning into an adventure. Game-based learning not only motivates students through elements like challenges, rewards and narratives but also fosters critical skills such as problem-solving, strategic thinking and collaboration.