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Through Comedy Classes, Students Take ‘Big Swings’ for Mental Health

Edsurge

They get to say — ‘these ones are about making people funny, and they also prioritize nonverbal communication, strengthening eye contact, being comfortable with failure and taking some chances in the spotlight.’” “We have clinical psychologists who go through all the improv exercises,” Gethard said.

Students 105
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How Game-Based Learning Develops Real-World Skills

Edsurge

And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning. There are so many amazing ways to use games, game-like experiences and the design process to engage students. "I We're focused on those game-learning principles.

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Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

I have to do a lot of the same strategic thinking that I enjoyed doing in that game.” He also ponders whether games can both teach and measure 21st-century skills, considers the barriers to a broader use of GBL in schools and discusses the not-so-mysterious motivational power of Pokemon. “Now I run a 40-person ‘empire’ at Filament.

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SplashLearn Raises $18 Million in Series C Funding Round From Owl Ventures & Accel

eSchool News

SplashLearn is a game-based learning program that intelligently adapts to each child’s learning ability and helps them master skills at their own pace. Thus reducing their fear of failure, and creating what we like to call fearless learners” said Arpit Jain, CEO and co-founder, SplashLearn. About SplashLearn.

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Playing Games Can Build 21st-Century Skills. Research Explains How.

Edsurge

Part of that success may be attributable to the way games are designed—e.g., minimizing failure and providing immediate feedback for students. Though it might also have to do with the conditions for learning espoused by Salen (who has since stepped away from Quest, but still sits on the Institute’s board).

Skills 168
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Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

Innovations in Games-Based Learning video series. Designing a curricular experience for innovators While hundreds of graduate programs in educational technology exist across the globe, it is still rare to see an emphasis on both edtech innovation and entrepreneurship. They are the Henry Fords of education.

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What Video Games Like Doom Teach Us About Learning, According to GBL Guru James Paul Gee

Edsurge

We caught up with Gee to learn about what games he’s currently playing, what he’s learning, why he doesn’t trust people who don’t finish games, and how it feels to be one of the most respected voices in the game-based learning community at the ripe age of 68. How has this community evolved over time?

Teaching 118