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5 engaging ISTELive 25 sessions

eSchool News

Here are a few Tuesday and Wednesday sessions to put on your schedule: Level Up Your Classroom with Google’s Gemini: An Educator’s Guide to AI : Join this session for an exploration of Gemini, Google’s cutting-edge AI technology, and its potential to transform K-12 teaching and learning.

Ethics 268
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Birmingham City Schools Leads Groundbreaking Research on Student Motivation and Math Achievement

eSchool News

/PRNewswire/ — BirminghamCity Schools (BCS) is spearheading an innovative research initiative to explore the critical link between student motivation and math performance. “This partnership aligns perfectly with our district’s strategic focus on academic achievement and evidence-based strategies.

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5 Learning Strategies That Make Students Curious

Teach Thought

Views Facebook Linkedin Print These Learning Strategies Make Students Curious by Terry Heick Understanding where curiosity comes from is the holy grail of education. Education, of course, is different than learning but both depend on curiosity. There are every educator has two minds. An analogy might help.

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What We Learn from the Edtech Games the Government Plays

Edsurge

Department of Education as well as other federal departments, with support from the Entertainment Software Association. The gathering was also a warm-up act for a two-day Institute of Education Sciences research conference. encourag[ing] a broad audience to consider game development as an important learning strategy.”

Learning 296
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How Game-Based Learning Develops Real-World Skills

Edsurge

And that desire for change drew Vallon to Quest to Learn , a public 6-12 school in New York City focused on game-based learning. There are so many amazing ways to use games, game-like experiences and the design process to engage students. "I We're focused on those game-learning principles.

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A Serious Look at Game-Based Learning

Edsurge

“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with purpose into their curriculum. EdSurge: You’re a vocal proponent of gaming in the classroom. So, I joined her team.

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On a Mission With Game-Based Learning

Edsurge

Kelly, a two-time recipient of the Canadian Prime Minister’s Award for Teaching Excellence in STEM, believes that mission- and game-based learning are ideal for captivating students across the curriculum, not just in technology class. EdSurge: You talk a lot about mission-based learning. And he should know.