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How to choose the right digital courses for your students

eSchool News

Nice-to-have: Gamification While digital course gestures such as gamification and bright colors can catch your eye and make you want to press the purchase button, remember your goal. Other items to consider include your instructional model, quizzes and tests, and supplemental materials for teachers. Additional considerations 1.

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9 ways collaborative learning benefits teachers and students

eSchool News

Artificial Intelligence (AI) has been around for many years, but the introduction of ChatGPT in November 2022 has generated many discussions of how this technology can impact education – both how students learn and how educators teach. Engagement: Gamification tools will make learning more fun and engaging for students.

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7 ways AI will make a positive impact on classroom teaching

eSchool News

Most tools that teachers have for this purpose are lagging indicators such as tests, quizzes, and homework. Worries about using AI for academic help and answering questions led to many discussions on its role in the classroom. These lagging indicators exacerbate the issue of lack of capacity.

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Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Of course, you don’t need an actual game or app to use elements of gamification in the classroom. Gamification allows teachers and students to connect.

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SEL and Classroom Culture In an Age of Distance Learning

Edsurge

Any connected educator has heard buzzwords like flipped classroom, gamification, social-emotional learning (SEL), differentiation, and personalized learning. When I designed the gamification unit, I had no idea the effect it would have. But Ray taught me an invaluable lesson about buzzwords, adaptability, and unintended results.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. As the conversation continued, Joosten discussed the importance of design in online course development, a primary finding in the scan.

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6 Websites that Explain Elections

Ask a Tech Teacher

The first few explain elections in general and the next teach the process through gamification. Senate as well as other forums where public policy is discussed, debated and decided––all without editing, commentary, talking heads, ads, or analysis, and with a balanced presentation of viewpoints. website, radio app, podcast.