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How Gamification Uncovers Nuance In The Learning Process

Teach Thought

Share a pic or an update and watch the ‘likes’ roll in, each one like a point in a game. See also The Difference Between Gamification And Game-Based Learning Misunderstanding Gamification The current issue around the idea is less about definition and more about tone.

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5 Learning Strategies That Make Students Curious

Teach Thought

Of course, any question worth its salt is never ‘fully answered’ any more than a good conversation is ever finished, but as we learn and reflect and grow, old answers can look positively awkward, as they are bound by old knowledge. Same with Challenge-Based learning and other forms of learning.

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A Serious Look at Game-Based Learning

Edsurge

I've always thought games were good models for everything. Here, she discusses the challenges involved in getting adults to take play seriously, as well the many life lessons that may be imparted through effective educational gaming. EdSurge: You’re a vocal proponent of gaming in the classroom. So, I joined her team.

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Why Game Based Learning Is the Right Choice for Remote Teaching

Ask a Tech Teacher

It’s called Game Based Learning (GBL). It simply means teachers include games in their lesson plans to teach curricular concepts. By using the games kids already love–want to play–GBL has an opportunity to turn students into lifelong learners who enjoy learning. GBL and Remote Teaching.

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On a Mission With Game-Based Learning

Edsurge

Kelly, a two-time recipient of the Canadian Prime Minister’s Award for Teaching Excellence in STEM, believes that mission- and game-based learning are ideal for captivating students across the curriculum, not just in technology class. EdSurge: You talk a lot about mission-based learning. I dive in with the kids.

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Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

I have to do a lot of the same strategic thinking that I enjoyed doing in that game.” He also ponders whether games can both teach and measure 21st-century skills, considers the barriers to a broader use of GBL in schools and discusses the not-so-mysterious motivational power of Pokemon. EdSurge: First things first.

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3 keys to making math engaging

eSchool News

There are a number of ways to make math more collaborative and fun, including shifting the emphasis from procedures to discourse, embracing game-based learning, and using data to continually adapt tools to students’ needs. One way to know you’ve got a great problem-solving task is that it creates rich discussion.

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