Remove Discussions Remove Failure Remove Gamification
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5 ISTELive 22 sessions that caught our eye

eSchool News

On Tuesday , attendees can hear from ISTE’s Madelyn Mock discuss the growing need for collaboration in education and how educators can look at education from a variety of lenses and all-encompassing perspectives that can deliver new learning to students. Monday’s mainstage speaker will be announced soon.

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Why Is Teaching So Prone to Fads?

Edsurge

At some point, gamification was going to be the answer. For this week’s EdSurge Podcast, we’re revising an episode from the summer that looks at a teaching fad from the 1960s and ’70s that has almost vanished from the discussion. Even Keller later admitted it was a failure, calling it a “flash in the pan.”

Teaching 196
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#ICE18: Rushton Hurley Discusses Tactics for Leading a Digital Media Revolution

EdTech Magazine

#ICE18: Rushton Hurley Discusses Tactics for Leading a Digital Media Revolution. He discusses the ideal ways to successfully l ead your school through the deployment of a new classroom technology and why digital media can empower students to take ownership of their learning. meghan.bogardu…. Mon, 02/26/2018 - 10:30.

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How Can the Metaverse Transform Learning?

Edsurge

Did we have failures? We started talking about gamification and how we could use games in a different way, a more developmental way. Students are circled around the Collaboration Board to share their thoughts on a discussion topic using sticky notes and texts. I asked them to create blogs to interact through blended learning.

Learning 194
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What Role Should Students Play in Your Personalized Learning Implementation?

Edsurge

Recently, we discussed creating a common vision for a school model that meets the needs of the whole learner and mentioned that we'd be tackling this very problem at Fusion 2018 in October. There may be no better example of meeting students where they are than Arnold’s gamification of the learning process. Implementation.

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5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

Gamification —borrowing the motivating principles from games and applying them to a non-game setting—can rewire and bolster social dynamics in the classroom when properly implemented. The book “ Flow: The Psychology of Optimal Experience ” discusses how entering “flow” states makes us more productive. Don’t just take my word for it.

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What is the 21st Century Lesson Plan?

Ask a Tech Teacher

Failure is a learning tool. Assessment might include a quiz or test, but it also judges the student’s transfer of knowledge from other classes, their tenacity in digging into the topic, their participation in classroom discussions, and more. It means you differentiate for the needs of your parents. Differentiation is the norm.