Remove Disabilities Remove Game-Based Learning Remove Participation
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MDM solutions and gamification make perfect interactive learning partners

eSchool News

Everyone loves games, and competition motivates people to perform their best. So, by adding gamification elements during teaching sessions, schools can significantly increase their participation and engagement levels. In addition, gamification can improve student skills such as active learning, problem-solving, and critical thinking.

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How One District Takes STEM Learning to the Next Level

Edsurge

In the United States, there are over 15,000 esports teams in K-12 schools, and many esports teams and programs emphasize access to students with disabilities. When you bring esports into the classroom, there’s evidence of better learning outcomes in STEM and even attendance.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

In fact, research shows that 80 percent of esports teams are comprised of students who have never before participated in extracurricular activities. Much like participation in an athletic team, esports players learn how to work together as an effective team by communicating and collaborating with each other.

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Games Can Breed Uncivil Behavior. They Can Also Teach Digital Citizenship.

Edsurge

While social games foster collaboration and competition, they have also been home to hostile communities, where harassment and uncivil behavior can run rampant and make headlines. Some online multiplayer games have become so ridden with profanity that many players disable chat functions. (I I write from personal experience.)

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