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Universal Design for Learning and Blended Learning: Representation

Catlin Tucker

In my last blog, I focused on the Universal Design for Learning (UDL) principle of engagement. I shared strategies designed to develop self-regulation skills, sustain effort and persistence, and recruit interest. Representation. Language and Symbols.

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Steps Toward Creating a More Accessible and Inclusive College Classroom

Faculty Focus

It is important to understand inclusive pedagogies as practices where we discern the nuance between general multicultural education or culturally responsive pedagogy and inclusive practices that specifically address the ability/disability continuum and the health dimension. Support colleagues with disabilities.

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What Your Students Aren’t Telling You: Listening, Learning, and Leading with Empathy 

Faculty Focus

The surveys included over 20 demographic questionscovering areas like housing, food security, disability status, and employmentfollowed by 1540 experience-based questions exploring academic confidence, mental health, study habits, and perceptions of inclusion. These were not standard end-of-semester evaluations.

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How Students Use AI to Design Solutions for Their Community

Edsurge

Student projects helped to improve accessibility for individuals with disabilities by developing an AI-powered system that helps to translate spoken language into sign language for the deaf and hard of hearing. Collaborating with youth requires creating a safe, supportive environment that encourages open communication and feedback.

Ethics 201
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With Innovation and Empathy, Remote Learning Becomes Accessible for All Students

Edsurge

It has disabled our education system, creating challenges to educational access, barriers to student academic progress and strains on teachers’ and students’ physical and emotional well-being. You can read part one here. The COVID-19 outbreak disrupted daily life for virtually every educator, parent, and student in the U.S.

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How One District Takes STEM Learning to the Next Level

Edsurge

In the United States, there are over 15,000 esports teams in K-12 schools, and many esports teams and programs emphasize access to students with disabilities. Create a supportive and collaborative community of practice among district teachers, students, and stakeholders, and leverage their feedback and input.

STEM 197
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When Education Is Designed for All Learners

Edsurge

Propping up her vigorous routine are the poles of Universal Design for Learning (UDL) and the perfect blend of education technology, ensuring that everything keeps spinning along at the right pace and momentum. This is a great way for me to get feedback and have students participate in the discussion without raising their hand.

Education 200