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5 reasons why game design is the best way to teach STEAM skills

eSchool News

Despite using digital tools daily, many students still struggle to turn that exposure into marketable, employable skills. The challenge: Digital skills gap in education Industries are evolving quickly, and they need workers with strong STEAM skills. Traditional education often fails to bridge that gap. That fuels teamwork.

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K-8 Digital Citizenship Curriculum

Ask a Tech Teacher

All of them, I’ve found well-suited to the task of scaling and differentiating tech skills for age groups, scaffolding learning year-to-year, taking into account the perspectives and norms of all stakeholders, with appropriate metrics to know learning is organic and granular. 46 lessons. 46 projects. 46 lessons. 46 projects.

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Integrating Systems Thinking to Enhance Liberal Arts Curriculum through Learner-Centered Teaching 

Faculty Focus

It fosters social responsibility, strong intellectual and practical skills, and the ability to think critically to apply knowledge in real-world settings, combining general education with specialized study (Barker, 2000). This knowledge is deepened by engaging with significant, both contemporary and enduring, real-world problems.

Art 114
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Showfloor News: PBLWorks creates PBLWorks TEACH to help scale project based learning

eSchool News

TEACH’s middle school curriculum units are currently available while curriculum units for elementary and high school will be available early in 2026. A simple, easy-to-use interface that requires no high-tech skills. Additionally, the flexibility of the units provides ample opportunities for creativity.”

Teaching 267
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Tech Ed Resources–K-12 Tech Curriculum

Ask a Tech Teacher

All of them, I’ve found, are well-suited to the task of scaling and differentiating tech skills for age groups, scaffolding learning year-to-year, offering inclusive solutions to the issue of tech tools–taking into account the perspectives of stakeholders, with appropriate metrics to ensure learning is organic and granular.

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Video game design boosts students’ literacy skills

eSchool News

Students in the pilot program saw a significant improvement in their literacy skills over the course of only three months. After working on academics, students could choose from a variety of fun yet educational activities, and the game design program–which used a curriculum from Work ED –was one of them.

Skills 251
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Integrating Systems Thinking to Enhance Liberal Arts Curriculum through Learner-Centered Teaching 

Faculty Focus

It fosters social responsibility, strong intellectual and practical skills, and the ability to think critically to apply knowledge in real-world settings, combining general education with specialized study (Barker, 2000). This knowledge is deepened by engaging with significant, both contemporary and enduring, real-world problems.

Art 96