Remove Curriculum Remove Gamification Remove Participation
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Is the Traditional Classroom Becoming Obsolete?

Ask a Tech Teacher

Research indicates that active participation leads to higher retention rates, which can be upwards of 60% for students engaged in interactive learning. Additionally, research shows that students who participate in hybrid learning tend to retain information better, as they actively engage with content rather than passively receiving it.

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How robotic gamification helped my elementary students love STEM

eSchool News

Educators have found a solution to this problem: gamification. Through the CoderZ Robotics curriculum, kids learn to create, manage, and communicate with cyber robots in a virtual setting by inputting code. In particular, the CoderZ platform offers a complete curriculum for programming cyber robots.

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STEM priorities: Computer science, funding, and gamification

eSchool News

STEM education is a focus once again, with a highlight on leveraging federal funds for STEM education, a look at gamification’s latest role in classroom design, and the latest news in computer science education. How gamification is driving learning space design.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

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5 ways to use edtech to engage shy students

eSchool News

By leveraging edtech tools, teachers can foster participation, build confidence, and provide tailored learning experiences. and Quizlet , or educational games aligned with the curriculum, can turn lessons into engaging experiences. Here are five strategies to use edtech to engage shy students: 1. Apps like Kahoot!

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7 ways AI will make a positive impact on classroom teaching

eSchool News

One issue facing teachers is the seemingly never-ending stream of curriculum changes and standardization. To hit the curriculum goals, teachers must set a pace for their classes that aims to hit specific lesson delivery targets during the school year.

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom.