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How robotic gamification helped my elementary students love STEM

eSchool News

Educators have found a solution to this problem: gamification. Through the CoderZ Robotics curriculum, kids learn to create, manage, and communicate with cyber robots in a virtual setting by inputting code. In particular, the CoderZ platform offers a complete curriculum for programming cyber robots.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

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STEM priorities: Computer science, funding, and gamification

eSchool News

STEM education is a focus once again, with a highlight on leveraging federal funds for STEM education, a look at gamification’s latest role in classroom design, and the latest news in computer science education. How gamification is driving learning space design.

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5 ways to use edtech to engage shy students

eSchool News

By leveraging edtech tools, teachers can foster participation, build confidence, and provide tailored learning experiences. and Quizlet , or educational games aligned with the curriculum, can turn lessons into engaging experiences. Here are five strategies to use edtech to engage shy students: 1. Apps like Kahoot!

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7 ways AI will make a positive impact on classroom teaching

eSchool News

One issue facing teachers is the seemingly never-ending stream of curriculum changes and standardization. To hit the curriculum goals, teachers must set a pace for their classes that aims to hit specific lesson delivery targets during the school year.

Teaching 326
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Lifelong learning: Developing skills across all ages

eSchool News

Key points: A love of learning can lead to a lifetime of learning How to use PBL with makerspaces across your curriculum Here’s how schools can better support neurodiverse students For more news on instruction, visit eSN’s Innovative Teaching hub Curiosity is a fountain of opportunity for all educators.

Skills 295
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom.