Remove Curriculum Remove Gamification Remove Motivation
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How Gamification Uncovers Nuance In The Learning Process

Teach Thought

Views Facebook Linkedin Print How Does Gamification Uncover Nuance In The Learning Process? by Terry Heick This article was originally written in 2011 and most recently updated in 2025 Gamification is simply the application of game-like mechanics to non-game ‘things.’ ’ As are Boy Scout Badges.

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5 reasons why game design is the best way to teach STEAM skills

eSchool News

A study published in Frontiers in Psychology concluded that game-based learning has a moderate to large effect on students’ cognitive, social, emotional, motivational, and engagement outcomes–especially in early education. Even when it fails, the surprise is motivating–it’s a mystery to solve. That fuels teamwork.

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Is the Traditional Classroom Becoming Obsolete?

Ask a Tech Teacher

Studies show that students in remote settings often feel isolated, which can lead to decreased motivation and engagement. Emotional Support : Social connections in the classroom provide a safety net, reducing anxiety and increasing motivation, which are essential for effective learning.

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3 ways gamification engages students

eSchool News

Because online learning cannot easily foster the social and emotional connections that in-person learning does, students have a more difficult time staying motivated in classes. Gamification , defined as using game-like elements in non-game contexts, can help motivate online learners and solve this issue.

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3 ways to use gamification to engage students

eSchool News

Because online learning cannot easily foster the social and emotional connections that in-person learning does, students have a more difficult time staying motivated in classes. Gamification , defined as using game-like elements in non-game contexts, can help motivate online learners and solve this issue.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

Competing [in a game] doesn’t work as motivation for every student. But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. The idea is to keep learners motivated in a class. Quizizz is embodying this shift.

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My top 6 gaming resources for STEM teaching

eSchool News

Motivating students and keeping students actively engaged in lessons is becoming frequently more challenging for even the most creative teachers. Using games to teach, and adding gamification principles to the classroom, can make learning meaningful, engaging, and fun for even the most reluctant learners.