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9 ways collaborative learning benefits teachers and students

eSchool News

Artificial Intelligence (AI) has been around for many years, but the introduction of ChatGPT in November 2022 has generated many discussions of how this technology can impact education – both how students learn and how educators teach. Flexibility: Learning and teaching with technology provides flexibility since it can take place anywhere.

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Skibidi anarchy: The role of technology in post-pandemic classrooms

eSchool News

Key points: Digital learning tools must engage students in modern ways How 5 educators use digital tools in the classroom Hands-on learning will help Gen Alpha reach new levels of technical innovation For more on digital classrooms, visit eSN’s Digital Learning hub Today’s kids are built differently.

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Skibidi anarchy: Post-pandemic classroom technology

eSchool News

Key points: Digital learning tools must engage students in modern ways How 5 educators use digital tools in the classroom Hands-on learning will help Gen Alpha reach new levels of technical innovation For more on digital classrooms, visit eSN’s Digital Learning hub Todays kids are built differently.

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35 edtech innovations we saw at FETC 2023

eSchool News

This year’s Future of Education Technology Conference landed in New Orleans, and the conference was abuzz with post-pandemic learning recovery tools, solutions to promote equity among students and parents, strategies for digital access, student mental health, social and emotional learning tools, and more.

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Learning Games Startup, Motion Math Moves to a New Home: Curriculum Associates

Edsurge

In its 48-year history, Curriculum Associates has acquired only one company. We’re not looking to enter new businesses, but for ways to inspire our existing customers,” Rob Waldron, Curriculum Associates’ CEO, tells EdSurge. Motion Math’s team of five will be joining Curriculum Associates and remain in its San Francisco offices. “We

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K-12 Tech Innovation News

eSchool News

One notable piece of K-12 tech innovation news is the integration of interactive devices and digital learning tools, transforming static learning spaces into dynamic, multimedia-rich environments. Software applications support different aspects of learning, including subject-specific programs, simulations, and educational games.

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What’s Changed in Lesson Planning

Ask a Tech Teacher

Failure is a learning tool. Play is the new teaching though it’s beenrelabeled ‘gamification’. The power of games makes learning fun. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum , K-8 keyboard curriculum, K-8 Digital Citizenship curriculum.

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