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A Serious Look at Game-Based Learning

Edsurge

“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with purpose into their curriculum. Can you share some of the obstacles you’ve faced promoting game-based learning?

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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Audience engagement poses another conundrum.

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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

From the 1990s to present day, teachers have had precious little wiggle room to stray from the over-packed curriculum, let alone liberty to play a game. From the 1990s to present day, teachers have had precious little wiggle room to stray from the over-packed curriculum, let alone liberty to play a game.

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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

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K-12 Tech Innovation News

eSchool News

These adaptable and personalized digital learning resources are proving invaluable as the nation seeks to get students back on track after several years of online and hybrid learning. While the pandemic did cause learning loss, it also pushed forth an increased use of online and hybrid/blended learning technologies for students.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Parents and students will expect schools to provide curriculum pathways that better prepare students for life after graduation, and that factor in student wellness and social emotional learning (SEL). Literacy and Curriculum, Certified Academic Language Therapist C.A.L.T 2022 will see the birth of digital native curriculum.

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ISTE 2015: 6 Tech Trends on Education's Horizon, 2015–2020

EdTech Magazine

Frank Smith The influence of 3D printing, adaptive learning technologies and wearable technologies in the classroom is growing.

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