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With AI coaching, a math platform helps students tackle tough concepts

eSchool News

Some students may feel disengaged if the curriculum does not connect to their interests or learning styles. To overcome these challenges, schools must emphasize early intervention, interactive teaching strategies, and the use of engaging digital tools. Edias platform also serves as a self-reflection tool of sorts for students.

Coaching 261
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BenQ Education Partners With ANTON Learning App

eSchool News

The ANTON learning app and online learning portal are part of a standards-aligned curriculum available in multiple languages. Boasting over 100,000 exercises and 200 exercise types, it contains interactive elements, feedback, games, and explanations aimed at supporting and engaging young people in learning.

Education 246
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Game On: How Four Community College Professors Spawned the CUNY Games Network

Edsurge

The network links educators across disciplines who are interested in using games and other forms of interactive teaching to improve student success. Can a Classic Board Game Teach Writing Skills? The key finding: Enjoyment correlated with improvements in deep learning in both the game and non-game classes.

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What’s New for School Year 2025-2026 at Elevate K-12 

Elevate k12

At Elevate K-12, we know that maintaining control over instruction, curriculum, and compliance is non-negotiable. By aligning LIVE instruction with your approved tools, curriculum, and processes, Elevate helps ensure you stay in control of what matters most: instructional quality, compliance, and student outcomes.

Schools 94
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Analysis: Is Higher Ed Ready for the Tech Expectations of the Teens of 2022?

Edsurge

The problem is that really good, realistic XR equipment is expensive, and there is a paucity of cohesive classroom curriculum that makes use of the technology. One, Bamboo Learning, interactively teaches music theory and math. Despite a lot of progress at every point along this spectrum, XR is a slow-moving edtech trend.