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How Gamification Uncovers Nuance In The Learning Process

Teach Thought

Views Facebook Linkedin Print How Does Gamification Uncover Nuance In The Learning Process? by Terry Heick This article was originally written in 2011 and most recently updated in 2025 Gamification is simply the application of game-like mechanics to non-game ‘things.’ ’ As are Boy Scout Badges.

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Is the Traditional Classroom Becoming Obsolete?

Ask a Tech Teacher

Platforms like Zoom or Google Classroom enable real-time discussions, while forums foster ongoing dialogue beyond scheduled sessions. Moreover, gamification elements in educational content will drive motivation, encouraging you to tackle challenges with enthusiasm. Jacqui Murray has been teaching K-18 technology for 30 years.

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My top 6 gaming resources for STEM teaching

eSchool News

Using games to teach, and adding gamification principles to the classroom, can make learning meaningful, engaging, and fun for even the most reluctant learners. The Institute of Play provides resources that teachers can use to plan and create games, and align them to curriculum and standards. I use games in my classroom in a few ways.

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How to choose the right digital courses for your students

eSchool News

Comprehensive digital curriculum is designed with the end goal in mind, based on Understanding by Design, an award-winning book and theory by Grant Wiggins and Jay McTighe that focuses on the benefits of backward planning. A high-quality digital course catalog should also meet the needs of a diverse audience. Additional considerations 1.

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9 ways collaborative learning benefits teachers and students

eSchool News

Artificial Intelligence (AI) has been around for many years, but the introduction of ChatGPT in November 2022 has generated many discussions of how this technology can impact education – both how students learn and how educators teach. This will promote self-paced learning among students and curriculum resources can be accessed anytime.

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The critical link between scholastic esports and career pathways education

eSchool News

I was prepared to talk about the connections to STEM learning, the opportunity to engage otherwise disengaged students, the inclusive nature of gaming, the research behind gamification and game-based learning, and more. . Nevertheless, it didn’t take long for students to pick up the game and get a feel for the mechanics of the gameplay.

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5 ways to use edtech to engage shy students

eSchool News

Digital collaboration platforms let students contribute to discussions, share their ideas, and collaborate on projects in a digital space. and Quizlet , or educational games aligned with the curriculum, can turn lessons into engaging experiences. Many times, shy students find it easier to express themselves in writing versus verbally.