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4 Strategies Designed to Drive Metacognitive Thinking

Catlin Tucker

Teaching metacognitive skills that encourage students to become more aware of their learning can help them shift from passive to active participants in the classroom. If the teacher is the only person thinking critically about learning goals, progress, skill development, curriculum design, and assessment, that is a missed opportunity.

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A Serious Look at Game-Based Learning

Edsurge

“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with purpose into their curriculum. It's the same way you would start any kind of curriculum design. So, I joined her team.

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Why This Large Illinois District Is Rethinking Its Approach to Edtech Procurement

Edsurge

As Educational Technology Director for the entire district, Susan Uram is responsible for ensuring that roughly 28,000 students and their teachers have access to the most impactful learning technology available. Then, we have systems of teacher leaders, curriculum leaders, principals who join these conversations.

Coaching 182
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?A Starter Kit for Instructional Designers

Edsurge

Most people with “instructional design” in their job title are involved in converting “traditional” written curriculum or in-person teaching into an online course. But they can also be creating learning apps, museum exhibits, or the latest educational toy.

Feedback 164
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ISTE 2015: (Re)designing tech-infused lessons for deeper thinking

Dangerously Irrelevant

Right now most educators are poor judges of deeper, richer technology usage, which is why we see lots of lower-level technology use instead of schools taking advantage of the rich affordances that digital learning technologies could bring to our classrooms. Participant device prerequisites. Purpose and objectives.

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A Multipronged Approach to Harnessing Virtual Reality to Advance the HBCU Mission

Faculty Focus

The pandemic in 2020 accelerated the adoption of learning technologies in education. Campus leaders had to rethink the digital learning resources available, and faculty had to rapidly adapt to changes in delivery methods while keeping students engaged. The global virtual reality market size is expected to reach USD 84.09

Languages 113
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A Multipronged Approach to Harnessing Virtual Reality to Advance the HBCU Mission

Faculty Focus

The pandemic in 2020 accelerated the adoption of learning technologies in education. Campus leaders had to rethink the digital learning resources available, and faculty had to rapidly adapt to changes in delivery methods while keeping students engaged. The global virtual reality market size is expected to reach USD 84.09

Languages 101