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A Serious Look at Game-Based Learning

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“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with purpose into their curriculum. Can you share some of the obstacles you’ve faced promoting game-based learning?

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Automation Will Hit Young People Hardest. Can These Nonprofits Prepare Them for It?

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The primary way the nonprofit is doing this is through an AI curriculum it launched in May in Akron Public Schools in Ohio but which has already spread to six states and more than 2,500 students. Tanner: First we centered the students themselves in our design process. I call it “Gen Z curriculum design.”