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Look who’s talking—Classroom Robotics Continue to Flourish

eSchool News

Who : Brittney Tarr is a PreK-6 STEM Specialist at Thomas Metcalf Laboratory School and a doctoral student at Illinois State University researching the development of STEM identities within elementary aged students and the benefits of play-based, exploratory learning. Lighting Up Your Classroom with Electrical Engineering

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Friday 5: STEAM education in action

eSchool News

In these STEM laboratories, students can develop their science, engineering, and mathematics skills by using technology to create, collaborate, and complete projects–learning and applying knowledge to find new solutions. These educational spaces encourage active learning and problem solving.

STEM 325
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What is the Potential of AI in Education?

eSchool News

Additionally, AI-powered analytics can assist educators in identifying and addressing broader trends in student performance, helping to refine curriculum design and teaching methodologies. Virtual laboratories and simulations, for instance, enable students to explore complex scientific concepts in engaging ways.

Ethics 130
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A Glimpse Into the Playful World of Seymour Papert

Edsurge

In the early ‘60s, Seymour came to MIT and co-founded with Marvin Minsky its Artificial Intelligence Laboratory. What is worst about school curriculum is the fragmentation of knowledge into little pieces. What is best about the best games is that they draw kids into some very hard learning.

Knowledge 123
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A Multipronged Approach to Harnessing Virtual Reality to Advance the HBCU Mission

Faculty Focus

She focuses on using immersive technologies to improve curriculum design and learning outcomes. Mixed-reality learning environments: Integrating mobile interfaces with laboratory test-beds. CAGR, Virtual Reality Market Size Worth USD 84.09 Billion in 2028. Yahoo Finance. link] Frank, J. & Kapila, V. link] Kobayashi, L.,

Languages 115
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A Multipronged Approach to Harnessing Virtual Reality to Advance the HBCU Mission

Faculty Focus

She focuses on using immersive technologies to improve curriculum design and learning outcomes. Mixed-reality learning environments: Integrating mobile interfaces with laboratory test-beds. CAGR, Virtual Reality Market Size Worth USD 84.09 Billion in 2028. Yahoo Finance. link] Frank, J. & Kapila, V. link] Kobayashi, L.,

Languages 108