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4 Strategies Designed to Drive Metacognitive Thinking

Catlin Tucker

Metacognition is defined as thinking about one’s thinking or learning. More formally, “metacognition was originally referred to as the knowledge about and the regulation of one’s cognitive activities in learning processes” (Veenman, Van Hout-Wolters, & Afflerbach, 2006, p.3).

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A Serious Look at Game-Based Learning

Edsurge

Shapiro: Years ago, while working in a charter school in New York City focused on using technology in the classroom, I met Katie Salen Tekinba?. She was opening a public school in the city, modeled on game-based learning. It's the same way you would start any kind of curriculum design. So, I joined her team.

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?A Starter Kit for Instructional Designers

Edsurge

Lesson 2: Ground yourself in the fundamentals of learning science. Teachers have spent decades learning how to reliably help students master new skills, debunk misconceptions, and connect their prior knowledge to new concepts. Once you’ve read Papert, use the Understanding By Design Framework to structure your curriculum.

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A Multipronged Approach to Harnessing Virtual Reality to Advance the HBCU Mission

Faculty Focus

The pandemic in 2020 accelerated the adoption of learning technologies in education. Campus leaders had to rethink the digital learning resources available, and faculty had to rapidly adapt to changes in delivery methods while keeping students engaged.

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A Multipronged Approach to Harnessing Virtual Reality to Advance the HBCU Mission

Faculty Focus

The pandemic in 2020 accelerated the adoption of learning technologies in education. Campus leaders had to rethink the digital learning resources available, and faculty had to rapidly adapt to changes in delivery methods while keeping students engaged.

Language 107
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ISTE 2015: (Re)designing tech-infused lessons for deeper thinking

Dangerously Irrelevant

Right now most educators are poor judges of deeper, richer technology usage, which is why we see lots of lower-level technology use instead of schools taking advantage of the rich affordances that digital learning technologies could bring to our classrooms. Participant device prerequisites. Purpose and objectives.