Remove Culture Remove Game-Based Learning Remove Gamification
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The critical link between scholastic esports and career pathways education

eSchool News

I was prepared to talk about the connections to STEM learning, the opportunity to engage otherwise disengaged students, the inclusive nature of gaming, the research behind gamification and game-based learning, and more. .

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I gamified my classroom and students are soaring

eSchool News

An average child today will have played 10,000 hours of video games before the age of 21. If playing games is part of our culture, even part of our identities, then it stands to reason that students can be highly motivated by game-based learning opportunities. So what if we make classrooms the game?

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

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5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

Here are some key insights we’ve gathered about the ways video games foster learning: 1. Games Fulfill Core Psychological Needs Incorporating gaming into education doesn’t necessarily mean more screen time. Read academic research about how games are making a positive difference in the classroom.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Schools are turning to creative solutions such as immersive technology and gamification in the classroom. We’ll continue to see schools and educators creating experiential lessons to better engage students and get them excited to be in school learning. –Remi Del Mar, Senior Product Manager for K-12 Projectors, Epson America, Inc.