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A Serious Look at Game-Based Learning

Edsurge

Can you share some of the obstacles you’ve faced promoting game-based learning? Shapiro: Years ago, while working in a charter school in New York City focused on using technology in the classroom, I met Katie Salen Tekinba?. She was opening a public school in the city, modeled on game-based learning.

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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

At the same time, many game-making professionals have grown tired of entertainment-only games and leery of the often toxic culture. A significant number of talented game makers are jumping over to games designed for meaning, impact and learning. Recently, the world of edtech financing has exploded.

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How Gaming Creates Opportunities for Learning That Endures

Edsurge

Mimi Ito is a cultural anthropologist and learning scientist at UC Irvine. She’s been sharing her observations with EdSurge readers for nearly a decade now, reflecting on young people’s interest-driven and playful engagements as they relate to education. EdSurge: How have you seen the field of game-based learning evolve?

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Using Technology to Build a Culture of Authentic Student Engagement

Edsurge

Along with simplifying the planning process, instructional technology programs have made it super simple to bring game-based learning, collaborative group work and digital manipulatives into lessons using core curriculum content. Lumio helps teachers gain insight into student learning. Its beautiful!

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How One District Takes STEM Learning to the Next Level

Edsurge

Selecting a collaborative and nonviolent platform for introducing esports into the curriculum can stimulate creativity and teamwork among students, as evidenced by our choice to employ game-based learning tools for creative competitions. Celebrate and showcase students’ achievements and learning outcomes.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

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Automation Will Hit Young People Hardest. Can These Nonprofits Prepare Them for It?

Edsurge

Our learning objectives focus on the social, political, economical and cultural aspects of AI. And we did that because we believe it lowers the barrier to entry to learning about AI for more types of students. We really focused on culturally relevant pedagogy as one of the foundational theoretical frameworks.