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Lights, camera, literacy: Student-created book reviews inspire a global reading culture

eSchool News

When teens take the mic Recent studies show that reading for pleasure among teens is at an all-time low. According to the National Assessment of Educational Progress (NAEP) , only 14 percent of U.S. Farah’s choice reflected pride in her cultural identity, and her delivery was clear, persuasive, and engaging.

Culture 257
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The U.S. had the blueprint for a high-class education–but abandoned it

eSchool News

Ironically, Finland borrowed key elements from the United States and went on to build one of the most effective and equitable educational systems in the world, but the United States systematically dismantled its own blueprint for success. In the decades following World War II, the United States made sweeping investments in public education.

Education 281
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Showfloor News: PBLWorks creates PBLWorks TEACH to help scale project based learning

eSchool News

The Buck Institute for Education (dba PBLWorks ), a national provider of professional development for high-quality Project Based Learning (PBL), is launching PBLWorks TEACH , a web-based application with ready-to-use, standards-aligned, Gold-Standard PBL projects for middle school math, science, English Language Arts, and social studies.

Teaching 265
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Why graphic novels belong in every classroom

eSchool News

Screens, social media, and short attention spans have reshaped the challenge of literacy instruction, leaving many educators searching for tools that can meet students where they are, without lowering the bar. One of the most overlooked answers? Graphic novels. For years, graphic novels were dismissed as light reading or just comics.

Attention 283
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8 under-the-radar digital learning resources

eSchool News

Educators can create multimedia lessons, games, and assessments tailored to their curriculum. Parlay Subject areas: ELA, Social Studies, Science Best for: Structured online and in-class discussions Parlay enables educators to facilitate student discussions in a more inclusive and data-informed way.

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Hundreds of STEM Grants Have Been Terminated. K-12 Math Educators Will Lose Out

Edsurge

Bruce McLaren has committed his career to understanding how education technologies, especially digital games and intelligent-tutoring systems, can help children learn. At the Human Computing Interaction Institute at Carnegie Mellon University, McLaren develops digital learning games to study how effective they are in the classroom and beyond.

STEM 163
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5 online resources to beat the summer slide

eSchool News

Khan Kids , a separate app for younger learners (ages 2-8), combines educational videos, stories, and games that focus on early literacy, math, and social-emotional development. Students solve math problems to earn rewards and level up characters, making the experience both educational and fun.

Math 273